


#QUICKMENU DOS VERSION 1.07 DOWNLOAD WINDOWS#
Legend of Keepers: Career of a Dungeon Master - Windows & Linux: 0.8.2.1 ⇒ 0.8.2.2. Indivisible, and its DLC - Linux: 42416r ⇒ 42940.
#QUICKMENU DOS VERSION 1.07 DOWNLOAD SKIN#
Destroy All Humans! Special Skin Pack : 1.1 ⇒ 1.1a. Dead Cells, and its DLC - Windows & Mac: 1.9.1 ⇒ 1.10.0 Linux not updated yet. Danger Scavenger : 1.3.0 ⇒ 1.4.0 (changelog here). Standalone installers updated 10 - 14 August 2020 with no changelog: Standalone installer, and that of its DLC, updated ( 38647 (11/16/19) ⇒ 38774 (08/09/20)): 12 August 2020.Ĭhangelog posted in the game forum by the devs here. Fix for a bug that was preventing Androids from suffering from overcrowding. An attempt to improve game stability on older hardware. Workaround for performance issues affecting older Intel HD Graphics drivers. Improvements to AI judgments about which planets should be offered/demanded when suing for peace. Starmap star names and ETA text should no longer get smaller when the game is played at low resolutions. Tweaks to the "queue refit to recent design" on hover button behaviors. Experimental changes to fleet icon scaling at 4K resolution. Added a "queue refit to recent design" option to the ship refit pane. Hotfix for a bug in the peace offer dialog text. Hotfix for an exception caused by the AI City Planning code. Hotfix for a bug in the peace offer dialog tree. Fix for a rare bug related to space habitats. Added +1 System Slot to the Phidi "Armed Merchant" and "Military Transport" hulls. Fixes for various display issues when the game is played at 4K resolution. Fix for a rare bug in the ship status pane. Fixes for marauder tech and fleet scaling on 'marathon' and 'epic' game speeds. Stations should no longer be able to retreat from combat (except for Tinkers' stations). Updates to the "Faction Relations" graph. Fixes for some rare bugs involving captured transports. Humans now start with an extra 100 coins in "Marathon" games. Fix for a bug introduced by yesterday's "fix". Fix for a bug introduced by yesterday's patches. A new "Faction Relations" pane can now be found in the intelligence briefing. Various changes to the way AIs evaluate and offer peace treaties. Added a "Dangerous Rising Power" issue that may cause weaker empires to resent and fear you. Attempting to trade with Marauders who have captured an outpost should no longer cause a bug. Fix for a rare bug in the planet info pane. Fix for a bug that could cause the "Build Outpost" button to be displayed in place of the defensive actions buttons. Planetary shield values now be displayed correctly when viewing a planet's defenses. Completing combat should no longer cause harpies to be assigned negative crew values. Fix for an error in the tradeship recall hover text. Fix for a bug that could cause androids to lower the population growth rates of other colonists. The "alien rulers" penalty should no longer apply to the populations of annexed empires. Splinter colonies should no longer offer to join monster factions. Fix for a bug that could case "error in the food shortage report" exceptions. Fix for a bug that could occur when switching to a queued "City Planning" activity while low on food.

Annexed outpost transports should now be scrappable. Added a 'None' option to 'Native Races' advanced map setting. Minor fixes for the allied "colony request" event. Allied AIs should now request permission before building colonies inside your territory. Added a small rep penalty for denying the AI a colony site using military intervention. Lowered the rep penalty for refusing to abandon a colony site, when requested. Updates to the planet texture management system.
